ESOM Gold of the two

  • ESOM Gold of the two, Depths of Malatar, is put from the ancient Ayleid ruins, concealed below a strong imperial secret, it seemed the simplest of the two, although we must admit that a few managers if not dealt with in the right way can be immensely difficult to defeat. One of the bosses who most impressed us from the point of view of the move set and the plan needed for the killing is Symphony of Blades, which at more or less regular periods generates walls of lighting capable of knocking down instantly. Another supervisors are however well characterized and need ad hoc plans, which should be thought of using the team prior to and during the fight. The setting of this first dungeon appeared very suggestive and also the storyline background is level, in fact throughout the expedition you'll come with innumerable dialogues that will help you to better comprehend what is happening, accentuating above your entire cultural baggage in perspective of Elsweyr, expansion where Bethesda goals a good deal. This trip, unlike Depths of The Elder Scrolls Blades Gold, proves to be slightly more complex, both from the point of view of the durability of the dungeon and the problem of the directors. One of the most intriguing bosses of the expedition is Vault Protector, a massive well-characterized iron stack, but over all capable of delivering very very strong blows. Additionally to confront the directors of the dungeon you will be requested to coordinate with all the members of this team, especially against bosses like Icestalker, who tends to spawn an extremely large number of enemies, complicating not just the experience. From the perspective of the characterization of this situation we've maybe noticed a bit more care, probably given by the various hurdles and traps to be defeat, which include that extra bit of calmness to the encounter.

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